Food • Getting the Humanism Inspiration (earn a Great Artist) and therefore getting to Art Museums earlier is a big help. Competition • The formula for calculating tourism percentage penalty for having a different government type: Values for OtherGovernmentIntolerance (BASE GAME): Value for TOURISM_CONFLICTING_GOVERNMENT_MULTIPLIER = 3 (BASE GAME). There are multiple victories conditions that players can get in Sid Meier's Civilization 6, but one of the non-violent ones is the Culture Victory. Players are given choices for how they want to pursue victory in Sid Meier's Civilization 6. The requirement is that you have more foreign tourists (297) than any other civ has domestic tourists (251). -50% (Religious Tourism only) if the foreign civilization has the Enlightenment Civic. say I generate 10 tourist and got no modifier to all civilization, is that 10 tourism divided or duplicated ? Your civilization's total national Tourism output is shown in the main interface bar beside the brown suitcase. These can normally be filled a lot faster than an Archaeological Museum, and you can theme all 3-4 of these early if you aim specifically for Religious Art. Tourism output to each civilization can be seen on the Cultural Victory summary page by hovering over each civilization. This will allow for early and fast theming, which is the real benefit of arts over archaeology. Artifacts are dug up by Archaeologists and also create General Tourism. Civilizations • However, since this perfect scenario is unlikely unless you are playing as Kongo or Russia, it is recommended to trade away any leftover Religious Art for other types of Art after the Industrial Era ends, since you will not be able to earn any more of that type after that point. Unless you are playing as Kongo or Russia, this is unlikely to happen without running a few rounds of projects or buying a Great Artist. Having a different government type applies a percentage penalty to tourism between civilizations. It is common to have other cultural civilizations (especially Russia and Kongo) in the game. Policy cards • To have a place pouring with a culture you will require Great Works, things that are made by people who are looked up to and revered. in a multiplayer game there is no concept of "shared" foreign tourists distributed across multiple players). 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Tourism represents the special cultural appeal of a civilization to foreign civilizations. Relics generate Religious Tourism, specifically contributing +8 Tourism. There are many ways to approach this victory as well. You do not have to wait until Natural History for Archaeologists and then pay 1600 Gold or expend 400 Production to get one to then travel to dig up Artifacts. Simply put, if you have leftover Religious Art at this point, there is nothing you can do about that besides trading with your neighbors, which does not solely rely on you and your decisions anymore. Note that for Cultural Victories, pressure from Tourism is applied to civilizations from t… Targeting the most culturally advanced civilization, combat wise, may be necessary to reduce the required number of visiting tourists or stop it from becoming unassailable. If it can be auto-themed, then that would make it worth getting but it does not (so this Wonder is only strong under Kristina, and sometimes, Eleanor of Aquitaine for the Loyalty effect). The one on the left has three works by the same Artist; the one on the right has works by three different Artists. We have activated Sarah Breedlove's special ability and have Open Borders and a Trade Route with America, but we have different governments. DLC • Try to patronize Great People specifically useful for maximizing your Tourism output, and be sure to optimize international relations to capitalize on the compounding effect of all of your total multipliers. The base yields of Great Works of Art can be further modified by the following: Great Artists can be gained in advance, so when Humanism is unlocked you can already slot Religious Art and possibly patronize additional Great Artists. Great Work • Great People • all Religious Art is gone), since you are no longer threatened by the prospect that some of your Great Works might be rendered un-themeable. Persona Packs • The Reliquaries religious belief increases output of Relics to +24 Tourism. Tourism is one of the main statistics in Civilization VI. If you are far ahead in the Great Artist race and can see yourself getting the first 3-4, it is worth buying some Art Museums if you can. So, exploration, meeting all civilizations, and having them in the game (i.e. Beliefs • Focusing early on Culture and Tourism are not necessarily good strategies since the Tourism impacts are exponentially larger in the latter stages of the game. Steam trading cards • Trade Route • Great Works, Artifacts and Relics can only be created or housed if your civilization has appropriate building types, and free slots, to hold the item - for example, an Art Museum for a Great Work of Art or an Amphitheater for a Great Work of Writing. Leaders • Each artwork contributes +3. The one on the right has Pingala with the Curator title assigned to its city. However, it is better to balance the number of Art Museums and Archaeological Museums after the Industrial Era ends (i.e. In order to get a cultural victory in Civilization 6, players have to build up enough tourism that it forces the cultures of other countries to be replaced. Difficulty level • Civic • There are three types of Great Works: They are produced by the Great Artists, Great Writers, and Great Musicians attracted to your civilization, and all of them create General Tourism. Values for OtherGovernmentIntolerance (GATHERING STORM): Value for TOURISM_CONFLICTING_GOVERNMENT_MULTIPLIER = 1 (GATHERING STORM). Having these creations on display will be the main way for players to get tourism. Culture and Tourism. Competitions • If Russia is in the game, it may be better not to go for them as Russia often gains so many Great Artists in such a short span of time that they can't use the ones they get, so their works will not be available to trade.