Wisdom is learning why the water seeks the earth.”. This conflicts with the codes of honor held in such high esteem by many humans and kitsune, for nezumi these are luxuries they cannot afford. Your Intelligence score increases by 2, and either your Dexterity or Wisdom score increases by 1.Age. Age. But it will take much convincing to allow people from other races to enter. I did not make the Moonfolk race, just this adaption. They care deeply about their families and their people, and most decisions they make are for the betterment of themselves, thus they can be very selfish and arrogant at times. As a result nezumi names are fairly fluid and distinguish little between gender. You have advantage on Wisdom (Perception) checks that rely on hearing.Languages. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Personal project to create a Kamigawa inspired setting for Dungeons and Dragons 5e Topics Edit. Random Encounters. Names: Rot-Tooth, Short-Tail, Three-Paw, Cackler, Bog-Snout, Slender-Bones, Six-Toes, Rust-Blade, Ability Score Increases. You cannot contract diseases from food you eat. Despite the average lifespan of a nezumi being in the early 30s, they are actually capable of living close to 200 years. Nezumi often to have slouched forms, though this is usually a result of habit, caused by constant crouching, hiding and skulking. Nezumi have slightly hunched frames with rat like heads and a long tail. Kamigawa. Nezumi are also more likely than other races to develop albinism, which results in white furred individuals with bright, blood red eyes. Welcome to the Kamigawa 5e Wiki Edit. You are proficient in the Investigation skill and one other skill of your choice from Arcana, History, or Perception.Keen Hearing. Nesumi social structure is normally in the form of gangs, those these structures are loose at best. Time ago I seen lots of posts due to the conversion of a Mtg card into a DnD monster's sheet, but I found out only general rules and nothing more. Characters. Soratami are fully matured in their early twenties and can live up to 200 years old.Alignment. You can speak, read and write, Common and Auran. These homesteads wander around the realm and finding one is quite rare. Some nezumi opt to continue using previous nicknames while others decide their own name. I haven't played enough 5e to know if I might have made the race too strong or weak. As a result it is common for a nezumi to be a part of multiple clans serving multiple bosses. Design Note: This race is a adaption of Magic the Gathering's Moonfolk race of Kamigawa. You can attempt to hide even when you are only lightly obscured by dim lighting. Regardless, Soratami are seldom seen and when they are, it is not for long, as they seldom venture away from their cloud-top palaces. Scavenger. Nezumi tend not to be lawful, following their own survival instinct rather than any code of honor, though some can show remarkable discipline. A noticeable difference between nezumi and humans are their legs, which in the case of nezumi are digitigrade, resting on their toes rather than the flats of their feet. Nezumi do not possess what others would consider culture, instead what they do share is a strong instinct for survival, allowing them to adapt easily to whatever environment they find themselves in. Nezumi are a race of rat like people who usually live on the fringes of society. Soratami who leave their lofty homes return quickly least their home drifts away without them. The exact social conduct of nezumi varies depending on the gang of which they are a part of. The eyes of the nezumi are usually yellows, browns, blacks and dull reds. Many Soratami are proficient in the magical arts, the most powerful can even glimpse the future. Organised into gangs, nesumi have since spread throughout the world, usually living among the poor and destitute of the world. Nezumi almost invariably arouse suspicion and mistrust any where they go. It is at the DM’s behest to say how rare the Soratami are and how many times a Soratami city passes above, however, when they do, they are said to bring clouds and rain. Nezumi in areas largely populated by other races often find themselves as part of these criminal gangs as most consider nezumi untrustworthy and dishonorable, and thus refuse to hire them, at least openly. The violence and danger of nezumi life is one of the only things keeping their population in control, as nezumi are born in litters or 5 to 8, most of whom die before they reach the age of twenty, often at their sibling's hands. Darkvision. Your connection to the moon makes it easier to see in the dark. A noticeable difference between nezumi and humans are their legs, which in the case of nezumi are digitigrade, resting on their toes rather than the flats of their feet. An enigmatic, secretive race, who live in the clouds.Ability Score Increase. Add your proficiency bonus to saving throws against disease. Take your favorite fandoms with you and never miss a beat. No-one truly really knows where the Soratami came from, their secretive and isolationist nature sees to that. Kitsune are one of the races I'm making for the setting. Some gangs are more organised, some even have codified rules of conduct, these gangs tend to be rarer and fewer in number, though they tend to last much longer than more unruly gangs. They live in the bogs of the Takenuma swamp and on the outskirts of human cities like Numai, sometimes raiding those cities for supplies or fun. Creatures. These individuals are mostly isolated hermits living in dark swamps and other treacherous places, studying dark magical arts, with necromancy and insect magic being the most common.
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